The Weekly Wait #6: Emergency Mini Dispatch!

Godot 3.2.3 Release Candidate & upcoming Core Developer Q&A! That's it, that's the whole issue!


“In this world nothing can be said to be certain, except death and taxes.” I haven’t died — as far as I am aware — but I did have to do my taxes, which was more work than anticipated (which is good, I suppose), and sort of sucked up most of my time over the past two weeks. Which also had the unfortunate side-effect that I skipped not only one, but two regular editions of this newsletter. Sowwy!

I was going to publish a new issue next week, but since there’s some super-duper-interesting stuff going on in the Godot world right now, here’s an emergency mini dispatch for your to enjoy and hopefully profit from. (Remember to do your taxes.)

As usual, if you want something featured in an upcoming issue, just hit us up on Twitter, our DMs are open. Some of you have sent us stuff which is not going to be in this very mini issue here, but fret not, we will return to our normal scheduling and bandwidth of content next week.

cyaaazzz homezzzz! 🚀

Godot Live Q&A

Doing anything fancy later today? Why not join the first Godot Live Q&A that’s scheduled for today, 18.00 UTC (check the world time clock for your local time.) Godot’s core developers will be answering your questions about the engine.

Godot 3.2.3 Release Candidate

With Godot 3.2.2 recently released, 3.2.3 is already around the corner. Here’s Release Candidate 2 of version 3.2.3 which promises to fix a bunch of regressions introduced by the previous release, adds Visual Studio support for building game code with C# (a feature backported from the 4.0 development branch), and provides support for Apple Silicon builds.

That’s it for this week, friends — I know it was a short one! Have a fantastic week either way. 💌