The Weekly Wait #4
C# editor plugins, gotm.io multiplayer, Fuzzy Story Editor, new Oculus Quest/Go plugin release, and more!
Here’s issue #4 of your friendly neighborhood Godot Engine newsletter, coming straight at you from the cozy town of Wedel, Schleswig-Holstein, Germany. Never heard of it? It’s pretty much right next to Hamburg, which you will probably have heard of, it’s one of the levels in Call of Duty. They would never turn Wedel into a video game level. It’s a beautiful, quiet life here.
Want something featured in an upcoming issue? Just hit us up on Twitter, our DMs are open. We’re always happy to hear about your games, plugins, assets, tutorials and whatever else you may be cooking up.
Have a good one! 🐳
C# Plugins for Visual Studio and Visual Studio Code
In this new blog post on the Godot website, Ignacio Roldán Etcheverry gives us an update on some new editor extensions specifically for those of you who write their Godot code using the C# language. Most notably, initial releases of both are now available on GitHub (here’s the one for Visual Studio, here for Visual Studio Code.)
gotm.io Multiplayer Layer
gotm.io’s newly launched multiplayer service wraps around your networked Godot game, providing a virtual local networking environment that allows your game to connect players around the world without any noteworthy additional effort on your part — as long as the game is hosted on their website, of course. Find the documentation here.
Plugins, Tools and Assets 🛠️
Fuzzy Story Editor is a visual event and dialog editor by Kjetil Fosse that has recently been open-sourced.
DecalCo adds shader-based decals (bullet holes, water puddles etc.) to your toolkit.
Famistudio is a simple (but nice) music editor for NES/Famicom style chiptune music that is now also available for Linux.
Smooth Drag & Drop: Godot Guide by Bramwell Williams.
Annoying Repeating Sounds In Video Games Are A Thing Of The Past, a tutorial on adding more natural and interesting sound effects to your game.
You need to use Godot Inheritance, because yes, life is better when use Godot inheritance.
Palette Swap Shader, on writing a shader that dynamically swaps your sprites’ color palette.
From the Community 🎨
“The Adventures of Sunshine’s Farm” looks like a cute little farming game and is now available on itch.io:
3D worlds and cel-shaded characters in “Iris”:
“IsoPutt” aims at satisfying your “elegant minigolf puzzle” cravings:
And finally, a new “TailQuest” dev update:
That’s it for this week, friends — see you soon! 💌