The Weekly Wait

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The Weekly Wait #2
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The Weekly Wait #2

Godot 3.2.2 RC2, Game of the Month, C++ Helper Template, Shaders, Syntax Themes, Interactive Cloth, Unleashing the Power of Godot, and more!

Jun 22, 2020
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The Weekly Wait #2
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Godot Friends! ☕

It’s time for the second issue of The Weekly Wait, your weekly newsletter on all things Godot! We were off to a good start last week — huge thanks to everyone who subscribed to the newsletter and/or followed our Twitter account @TheWeeklyWait!

We also received some very good feedback on our inaugural issue, thanks a lot! Some of you pointed out that the animated GIFs contained in the newsletter had been stripped of most of their frames, also on the newsletter’s web version. We’re trying to work this out with our hosting service and hopefully fix it soon.

Want something featured in an upcoming issue? Just hit us up on Twitter, our DMs are open. We’re always happy to hear about your games, plugins, assets, tutorials and whatever else you may be cooking up.

Onwards and upwards!


Godot 3.2.2 Release Candidate 2

Hot on the heels of the first Release Candidate, the Godot team has released 3.2.2 Release Candidate 2, containing a bunch of regression fixes and improvements. As a reminder, the hot new features of Godot 3.2.2 are 2D batching in GLES2, C# support in iOS, a new Android plugin system, and multiplayer networking improvements.

GotM - Game of the Month

gotm.io is a free hosting site (and future storefront?) for HTML5 games developed with Godot. It sports a particularly user-friendly upload interface — basically, just drag and drop your game’s .pkg file into this form, and the site’s backend will do the rest, including applying some convenient delivery optimizations. Check out the site’s roadmap for what’s in store in the future.

Plugins, Tools and Assets 🛠️

  • Godot C++ Helper Plugin Template by @Katzewit helps you set up your Godot environment for writing Godot logic and addons in C++.

  • Everything Library is a pay-what-you-want collection of 3D models created by David O’Reilly of Everything fame. David is releasing these assets in batches, with the first, Animals — containing no fewer than 239 animal meshes — available now.

  • Simple Dialog Addon, a Godot plugin for adding character-based dialogs to your game. Here’s a tutorial video.

  • Godot-Shaders is a growing collection of shaders commonly used in 2D Games. It currently contains shaders for reflective water, impact shockwaves, magnifying glasses, and dissolving sprites.

  • Godot Syntax Themes, a collection of syntax themes for Godot, now hosted as part of the godotengine organization on GitHub.

  • Want to temporarily disable your project’s audio while you’re working on it? Most operating systems nowadays offer app-specific volume controls, but not macOS. If you’re working on a Mac, BackgroundMusic (free and open source) will help.

Tutorials 🎓

  • Unleash the full power of Godot, a new series of video tutorials focusing on advanced topics like profiling your game, reducing build sizes, and more.

  • The Book of Shaders, Godot Edition, a Godot-specific version of The Book of Shaders. (thanks @HungryProton)

  • Godot and Git, an in-depth introduction on putting your project under version control using Git.

  • Making Interactive Cloth without using SoftBody.

  • Godot Instancing Fun, a tutorial on instancing scenes (“prefabs”, if you’re coming from Unity).

  • Godot Recipes, a collection of Godot tutorials aimed at both beginner and advanced developers. On a similar note, there’s also Godot Learn, another collection of Godot tutorials.

From the Community 🎨

A new devlog from @QuijiPixel for his cool looking game, The Black Pepper Crew:

Twitter avatar for @QuijiPixelquiji @QuijiPixel
New #devlog entry for #theblackpeppercrew
youtube.com/watch?v=dBEd73… #indiedev #GodotEngine #gamedevDevlog #07: The Funk ClubThis is the seventh video devlog of the game The Black Pepper Crew in which I resume my weekly progress through its development. If you like the video and wi...youtube.com

June 21st 2020

7 Retweets9 Likes

@AaronWizardstar is working on a 1-bit tactical RPG:

Twitter avatar for @AaronWizardstarAaron Wizard @AaronWizardstar
Actors now react to getting attacked. #GodotEngine #gamedev #indiedev #srpg
Image

June 21st 2020

7 Retweets13 Likes

Orbital is a nice little riff on gravity/grapple games:

@menodev and his wife are working on a beautiful and serene looking game:

Twitter avatar for @menodevJaap Groeneveld @menodev
I made a rain effect for the game I am building with my wife. #godotengine #gamedev #indiegame
Image

June 22nd 2020

5 Likes

@CaptainProton42 presents this cool little demo scene for his interactive water shader:

Twitter avatar for @CaptainProton42Captain Proton @CaptainProton42
Working on a small demo scene for my interactive water shader made with #GodotEngine
Image

June 17th 2020

9 Retweets118 Likes

Finally, Juan himself shows off his progress on the new real-time global illumination subsystem he’s developing for Godot 4.0:

Twitter avatar for @reduzioJuan Linietsky @reduzio
Ok, I take back what I mentioned about SDFGI not having good rough reflections. I finally figured out how to do them efficiently using SDF cascades. Here is how it looks:
Image

June 20th 2020

44 Retweets590 Likes

Another issue in the books! Have a great week, everybody. 💌

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